Texture Design for 3D Interactive Piece Built in Unity

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Texture Design

Texture Design for 3D Interactive piece, Circuitboard City - A collapse of the technological hyperreality (click here to view video of real-time work.

The interactive piece was built in a gaming engine, Unity. It features a high resolution (4 thousand pixels) transparent vertex-lit texture created with Illustrator, with lines and a pattern that repeats in the style of circuit board traces on the ground plane of the virtual realm. The traces glow and cycle through different bright neon colors; in reference to films like Tron and the Matrix, which feature technological hyperrealities in a similar sense.


Illustrator, Photoshop, Unity, Maya, JavaScript