Texture Design for 3D Interactive Piece Built in Unity
Texture Design for 3D Interactive piece, Circuitboard City - A collapse of the technological hyperreality (click here to view video of real-time work.
The interactive piece was built in a gaming engine, Unity. It features a high resolution (4 thousand pixels) transparent vertex-lit texture created with Illustrator, with lines and a pattern that repeats in the style of circuit board traces on the ground plane of the virtual realm. The traces glow and cycle through different bright neon colors; in reference to films like